Ear Candy Tools for HeadFets

Yesterday the Audacity® team released a new version of the free, open source, cross-platform software for recording and editing sounds. Nice! Version 2.0.3 is now available for Windows®, Mac®, GNU/Linux® and other operating systems. If you are so inclined, you can also opt to build Audacity yourself, by downloading the source code.
This software is for all those people with a headphone fetish!!
Changes between 2.0.2 and 2.0.3
- Crash using Undo whilst time-shifting a track.
- Crash using Repair if the selection extended into an empty track.
- Export Multiple didn’t prevent export if there was no audio or all audio was muted. This allowed export of small invalid files.
- Loop Play of a speeded-up track inserted silence.
- Playback and rendering was significantly inaccurate, creating audible and visual glitches.
- The mnemonics character “&” was read out by screen readers in most of the Preferences choices.
- NVDA did not read static text in most dialogs. Text can now be read by using INSERT + B.
- JAWS and Window-eyes misread the “Duration” control in Silence Generator.
- Toolbar buttons could not be pressed by ENTER
- Other interface bug fixes.
- The SoX Resampler library (libsoxr) has replaced libresample in Audacity releases, offering both higher quality and greater speed. .
- “Set Range” now changes only the range of the Time Track, preserving the pitch/speed set by any existing warp points.
- Vertical scale added with options for linear and logarithmic display and interpolation.
- Upper and lower speed limits will now be remembered when saving and reopening a project in 2.0.3. Warp points in projects saved by previous Audacity versions will be correctly restored in 2.0.3.
- Warp points saved in a 2.0.3 project will be preserved if opened in previous versions but playback and display will be incorrect.
- Studio Fade Out (uses a filtered “S” curve).
- Adjustable Fade (accessible effect for creating partial fades and adjustable fade shapes).
- Bass and Treble (replaces Bass Boost).
- Real sample rates up to 384000 Hz are now supported for playback and recording in high resolution devices (the maximum is up to 192000 Hz for Windows DirectSound host).
- Labeled Regions in Edit Menu is renamed to “Labeled Audio” and now allows splits to be placed at point labels. Labeled audio regions that touch without overlapping are treated as separate regions. Overlapping labeled audio regions are treated as a single region.
- New Croatian translation of Audacity.
- CMake is required in order to build libsoxr.
January 26, 2013 at 11:02 PM
Love Audacity!
February 25, 2013 at 9:04 AM
Right Champ? That’s an awesome program. Do you make mixes using Audacity? What do you do with the program?
Felicia
February 25, 2013 at 12:29 PM
I chop waves files and normalize tracks to 0 db.
Here are some of my mixes https://soundcloud.com/ymlxl
How do you use Audacity?
February 25, 2013 at 2:08 PM
Hum… Interesting. I’ll check out your mixes here shortly. I assume since I like almost all the music stuff you post, I’m sure to like your mixes.
I make mixes as well. I usually use compressed formats since I’m not at all a professional- usually opting for mp3 or m4a. I do use wav files in my mixes though. I like to throw movie sound bytes in there. I’ll email you a couple in a few since I don’t have anything in the cloud.
Can’t wait to hear your stuff.
**Felicia